Developer Log - 15/04/21


Approach: [Continuation] Preparation for texturing a bulk of the modelled assets that sort of follow a dream state and nightmare state with an individual set of textures that are decayed and abandoned.
 Preferred to hand paint these textures, which will take some time for each one. If I need to apply additional details to make the models stand out from each set, then I'll export the file with the baked maps into Photoshop. 
Applications utilised: Substance painter and Maya.

 Hierarchy in Substance Painter. I've been arranging the individual sets as I texture to differentiate between a vibrant hue and saturated hue. Still adjusting to Painter's workspace, but I've liked the layering of base colours, use of gradients and filters to get a likeable result to eventually export into Photoshop.

 

To be honest, this approach with arranging UVs as groups instead of individually has been a helpful for my workflow, at the time I believed exporting sections of the model and detailing them on at a time would be manageable since I have experience with Photoshop, but eventually realised that the hand painted art style takes time to define and get right to fit the vision that the group wants. 


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