Developer Log - 13/04/21
Creative Habit Jam Session #2 » Devlog
Approach: Though not extensive, I tried to group up the UVs into one for organization purposes and to make it easier to import in smaller batches. Simply collected the faces for each section of the model, used planar mapping instead of automatic to capture the view through a plane projection and exported those selected models into Substance Painter to begin adding base colours and gradients.
(Example of the planar mapping for part of the model)
Imported the model into Substance Painter, used a tutorial from Stylized Station to get a better sense of the workspace and to get a head start on texturing. (All I managed to get up to for today)
Creative Habit Jam Session #2
WIP Upcoming group project
Status | Released |
Category | Other |
Author | SyntheticMarigold |
More posts
- Developer Log - 18/04/21Apr 18, 2021
- Developer Log - 15/04/21Apr 15, 2021
- Developer Log - 11/04/21Apr 11, 2021
- Developer Log - 07/04/21Apr 07, 2021
- Developer Log - 06/04/21Apr 06, 2021
- Developer Log - 05/04/21Apr 05, 2021
- Developer Log - 04/04/21Apr 04, 2021
- Developer Log - 03/04/21Apr 03, 2021
Leave a comment
Log in with itch.io to leave a comment.