Developer Log - 06/04/21


Approach: Decided to create a new model for one of the props used in the group project, taking inspiration from medieval gallows to block out a makeshift carnival stall that the player can interact with. Possibly provoking a choice element for the gameplay features of the game to add some variance to the narrative plot points. 


Old Version - Intention was to create the floor board to space out where NPCs would drop after the player makes their choice, used a reference to get an estimate for the scale of the model. Mostly used cube polygon and edge-loop to put into an easier arrangement for UV Mapping. Also used the mirror tool to simply duplicate the same section again on the X axis and combined the mesh together.


However, I wanted to create a defined model that resembled more of the reference to give it some realism instead of hand-painting the individual planks, I could just model a few and  avoid the hassle. 

New Version - Created a set of 18 planks and aligned them with each other to scale with the player character model, while making space for the trapdoors. A few cube polygons for the wooden posts to hold the wooden structure aloft, designing some cross beams for the back set. 

   

Added a wooden frame onto the planks to flesh out the beam where the NPCs get tied to and a miniature wooden outpost for the player to stand in for gameplay reasons.  


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