Developer Log - 09/03/21
Creative Habit Jam » Devlog
Continued from a prototype model without textures first, and began improving the design to make gameplay elements easier to program.
Took references from secondary sources to model a carnival hook-a-duck stall, using a colour scheme that fits more of a Halloween aesthetic * might alter later to cater to a protanopia colour palette*
After receiving some feedback from my team, I decided to adjust a few elements: either wooden / metallic posts to add detail the model to fit the themes of the game, introducing hand painted texturing to give the impression of depth.
Get Creative Habit Jam
Download NowName your own price
Creative Habit Jam
Creative Development
More posts
- Developer Log - 16/03/21Mar 16, 2021
- Developer Log - 05/03/21Mar 16, 2021
- Developer Log - 02/03/21Mar 16, 2021
- Developer Log - 1/03/21Mar 16, 2021
Leave a comment
Log in with itch.io to leave a comment.